Forest Daydream is an immersive forest made of colliding environments and investigated through collaboration. Players explore a physically reproduced videogame space joining efforts to play small games hidden in the landscape. Upon completing each mini-game, players can change the time of day and weather in the world.
The soundscape mixes familiar game tones with field recordings from the Amazonas region of Peru, where the ancient community of the Wampís live; they preserve an ancient cultural obligation to maintain the forest in balance with all living things.
Collaborator and sound artist Ben Kelly was the first person to record their songs and the acoustic ecology of their forests. The collision and overlapping of these spaces provoke consideration. What ecologies are being lost and gained as technology impacts our ecosystem? Given the resources required by cloud-based massive multiplayer online games during the pandemic, this work softly poses urgent questions of how and where we play and at whose expense.
The project has been led by Phoenix Perry together with a team of artists, technologists and designers. I took part in it as a game designer and Unity developer.
Forest DaydreamGame design
The Ballad of the Past LouGame Design, Art, Development
Guardian VRDesign, Development